﻿#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
using System;
using UnityEngine;
using Unity.Collections;
using Unity.Mathematics;

namespace Obi
{

    public struct BurstRigidbody
    {
        public float4x4 inverseInertiaTensor;
        public float4 velocity;
        public float4 angularVelocity;
        public float4 com;
        public float inverseMass;

        public int constraintCount;
        private int pad1;
        private int pad2;
    }
}
#endif